JubboPre-order

Jubbo at six, seven and eight

Six is where being asked a question stops being a trap and starts being the game.

Everything opens up at six. A word can be taught at the start of a session and asked about at the end, which is the beat Word Lab deliberately avoids and Vocabulary is built on. Spelling starts here too, and so does the sentence game.

Stories get longer — six to eight minutes, three or four chapters — and the questions in a quiz round start having a right answer that your child can be told they got.

This is also the age where two children playing together works best. Each gets their own words, so nobody is asked the one their sibling has just been given, and the box announces a winner between children while saying nothing about a score to a child playing alone.

A round, as it sounds

“Your word is puddle. The rain made a puddle on the road. Spell it, all together.” … “P. U. D. D. L. E.” … “Right!”

What plays at 6–8

8 of the activities are available to a child this age.

  • Story Time

    Ages 315 · about 8 minutes

    A new story every day, written for your child’s age and read out loud.

    Jubbo says what the story is about, then reads it — several chapters, with the sounds of the place worked in. If bedtime cuts it short, the next time you start it, it picks up at the chapter it stopped on.

  • Story Builder

    Ages 315 · about 7 minutes

    Make up a story together, out loud, turn by turn.

    Jubbo offers a beginning and asks what happens next. Your child says a line, Jubbo takes it and adds one, and they trade until the story finds an ending.

  • Vocabulary

    Ages 615 · about 10 minutes

    New words taught first, then checked.

    Jubbo teaches a word — what it means, and a sentence using it — and comes back to it later in the session to ask. Words your child missed return in a later session, not the same one.

  • Spelling Bee

    Ages 615 · about 8 minutes

    Jubbo says a word and what it means; your child spells it out loud.

    The word, a short meaning, and a sentence it fits in — then “spell it, all together”. One retry, and if it is still not there Jubbo spells it: “huge is spelled H. U. G. E.”

  • Say It In English

    Ages 615 · about 8 minutes

    Jubbo asks in your language; your child answers in English.

    A short sentence in Hindi or Gujarati, then a pause, then your child says it in English. Word order is the point, so Jubbo never repeats a mistake back — it says the sentence properly and has your child say it once more.

    Needs Hindi or Gujarati as the language spoken at home.

  • Revise a chapterComing to the app

    Ages 615 · about 6 minutes

    Photograph a chapter from your child’s schoolbook; Jubbo asks about it.

    You photograph the pages in the app and watch the chapter get ready. Jubbo then asks eight questions drawn from it, easiest first — a right answer moves on, a wrong one gets the answer and the reason and moves on too. No retries, and no chapter is asked about twice in a row.

    Works with any board or syllabus, because the questions come from the pages you scanned.

  • Mental MathsComing to the app

    Ages 615 · about 5 minutes

    Sums in your head — and the trick, when your child needs it.

    Seven rungs of difficulty, starting in the middle and moving with your child rather than with the clock. The method for a sum is taught only when they miss one, so a child who can already do it is not slowed down being told how.

  • Table Time

    Ages 315 · about 5 minutes

    The times tables, chanted out loud and answered back.

    Jubbo keeps the rhythm of the chant and your child fills in the answer. A right answer gets a tick and the next line straight away; a wrong one gets the fact said plainly and rolled into the next.